Journal
Notes on turn-based games, killing-time games and how ipe() thinks about making games.
How ipe makes games
The five principles behind ipe() games, and where each of our four games keeps them. The first post in this journal.
Last updated:
Notes on turn-based games, killing-time games and how ipe() thinks about making games.
The five principles behind ipe() games, and where each of our four games keeps them. The first post in this journal.
Last updated: